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Tools and applications for breaking the ice between learners (Icebreaker
games).
Methods of breaking the ice between learners.
Icebreakers are among the customs that the teacher practices in the classroom at the
beginning of each academic year or new class period, especially if the students do not know
each other, which may sometimes create an atmosphere of tension and anticipation that
prevails in the classroom and may extend for days. after that
Most of us probably remember traditional activities of this type, such as getting to know
students by writing personal information on a piece of paper, or the game (Describe
yourself in three words). But in the age of the Internet, smart devices and tablets, it is
difficult to motivate and excite students with old methods and activities, so it has become
necessary to keep up with what technology provides in this regard.
Remote icebreaker applications.
A set of tools and applications that will help you in approaching new ways to break the
psychological barrier that often characterizes the first hours of classroom work and which
is essentially related to the socio-psychological dimensions of the learner.
1. Word wall website: www.wordwall.net
You can do several ice-breaking activities on this site, and you can convert from one
activity to another without redesigning the activity.
2. Self-Portrait: Ask the students to draw themselves using these tools, and then
everyone will try to guess the owner of each portrait:
• Sketchpad
• Drawing Game Maker
• DoInk
3. Audio and video recordings
Students will record video clips introducing themselves to their classmates to show
them in class. Here are some tools that will help them do this:
• Animoto
• Stupeflix
• Vimeo
• WeVideo
• Magisto
• Audioboo
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